Hasan3 wrote:
> My last working.(I used wings3d)
>
>
> I need your comment:)
> Regards.
>
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> Hasan
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>
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Interesting to see tour de force work with uv mapped textures
Obviously nothing comes for free and with this technique the splicing of
the different image maps along the edges is where the illusion breaks
down. I think you are going to have to manually manipulate the maps to
make those seems seemless.
I am not too familiar with these techniques but the first thought that
comes to mind is to "flip" the image horizontally in an image editor so
that at a corner it would be as if the image was hinged at the corner
edge and swung back through the structure to appear on the orthogonal
wall, (sort of like a military about face and wheel manuever.)
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